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Packs give your series a creative direction. Choose how it looks, what drives the story, the world it takes place in, its level of heat, and how it sounds. Then use those choices to shape and generate your scenes.

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What a pack changes

A pack is a set of creative instructions. For example, Romance Glow asks for warm light and intimate framing, Revenge pushes the story toward witnessed payback, and Royal Court brings in palace settings, rank, favor, and court politics.

Your idea, characters, references, and scene instructions still matter. A pack helps turn those ingredients into a consistent direction; it does not supply a finished scene or a fixed set of characters.

Category What it guides When you will notice it
Look Drawing style, color, lighting, texture, camera language, and animation emphasis. When creating visual material and rendering scenes.
Story Character dynamics, conflict, pacing, dialogue, and the way a payoff develops. When the assistant proposes or revises the story and scene beats.
World Settings, clothing and props, social rules, hierarchy, and sources of conflict. When developing the setting and writing scenes in it.
Heat The requested level of mature, suggestive, or sensual tone. When shaping scene content. It is a tone setting, not a guarantee that every requested detail can be generated.
Beat A specific move for the next story beat, such as a twist or flashback. When shaping the upcoming beat. Beat cards are queued separately from the ongoing series directions.
Sound Music style, emotional energy, and accents such as a sting, impact, or silence before a reveal. In sound direction and the separately generated episode score.

What happens when you apply one

  1. Choose the pack for the series you are working on. Read its direction and displayed Gem cost before applying it.
  2. The choice is saved with that series. Ongoing packs appear among its active creative directions. A Beat card is stored as a queued instruction for an upcoming beat.
  3. Give the assistant a concrete scene goal. Explain what should happen, who is present, and what should change by the end. The selected directions help shape the proposal.
  4. Review the scene before generating. Check its action, dialogue, cast, setting, and ending. Ask for a revision if the pack has pulled the scene away from your intent.
  5. Render the scene when the direction is right. A render creates the actual clip. Music generation is a separate step if you want an episode score.

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Applying a pack and rendering a scene are separate actions. To change an existing scene, ask for the specific revision, review its scene card, and re-render the clip when needed. For a new visual look, review your character and location references too; previously generated references and clips do not become matching new artwork simply because a pack was selected.

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Combining packs

Start with a clear combination: a Look, a World, and the Story direction that best expresses your idea. Add Sound and Heat choices where useful. Multiple Story packs can be active together; use combinations whose instructions support the same scene.

Mochi keeps one active Look, World, Sound and Heat choice per series; adding another in one of those categories replaces the active choice. Story packs can be combined. A Beat card queues direction for the next scene proposal.